2D3D
The aim of «2D3D» is the fusion of two-dimensional surfaces and three-dimensional objects. It was examined whether different bodies can be abstracted to such an extent that their dimensions can no longer be clearly assigned. The exact assignment to two/three-dimensionality should only be recognized by color and brightness.
Geometric shapes and objects (triangle, rectangle/square, circle, pyramids, cuboid, cone, cylinder) were chosen as the starting point for more than 50 graphics. Surfaces of different colors play with the dimensionality and promote the blurring of the objects. The constant rotation of the objects creates new shapes during a long exposure.
2D3D
The aim of «2D3D» is the fusion of two-dimensional surfaces and three-dimensional objects. It was examined whether different bodies can be abstracted to such an extent that their dimensions can no longer be clearly assigned. The exact assignment to two/three-dimensionality should only be recognized by color and brightness.
Geometric shapes and objects (triangle, rectangle/square, circle, pyramids, cuboid, cone, cylinder) were chosen as the starting point for more than 50 graphics. Surfaces of different colors play with the dimensionality and promote the blurring of the objects. The constant rotation of the objects creates new shapes during a long exposure.